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Text File  |  1995-01-08  |  7KB  |  112 lines

  1. ;                                      
  2. ; Random World File created by populate
  3. ;                                      
  4. ; Populate was written By Dusty Bedford 1994
  5. ;                                      
  6. ;Enemies                    Weight    When                            MAX#OF 
  7. BACKPACK                      0.82                                       1 
  8. CACODEMON                    28.55         MEDIUM_AND_HARD               2 
  9. DEMON                        79.14                                       9 
  10. IMP                          91.78                                       24 
  11. BARON                         9.17                                       1L 
  12. SERGEANT                     45.89                                       12 
  13. SERGEANT                     38.24         MEDIUM_AND_HARD               10 
  14. FLYSKULL                     20.66         HARD_ONLY                     9 
  15. FLYSKULL                     18.36                                       8 
  16. FLYSKULL                     20.66         MEDIUM_AND_HARD               9 
  17. SHELLBOX                      2.45                                       6 
  18. CLIP                          1.83                                       ;9 
  19. DEMON                        79.14         HARD_ONLY                     9 
  20. DEMON                        61.56         MEDIUM_AND_HARD               7 
  21. BARMOR                        1.22                                       1 
  22. BERSERK                       0.82                                       1 
  23. STIMPAK                       4.49                                       ;11 
  24. DEMON                         8.79         EASY_AND_HARD                 1 
  25. BARON                         9.17         MEDIUM_AND_HARD               1L 
  26. CHAINGUN                      1.22                                       1 
  27. MEDIKIT                       2.45         EASY_ONLY                     3 
  28. IMP                          49.71         HARD_ONLY                     13 
  29. CHAINSAW                      0.82                                       1L 
  30. POOLOFBLOOD                   1.46                                       15 
  31. DEADPLAYER                    0.26                                       2 
  32. BONES2                        6.88                                       1 
  33. BONES1                        0.29                                       3 
  34. DEADTROOPER                   0.39                                       3 
  35. DEADSARGEANT                  0.13                                       1 
  36. HELMET                       12.64                                      ;31 ;This item is inocuous 
  37. PLASMA                        0.82                                       1 
  38. CACODEMON                    28.55         DEAF/AMBUSHMEDIUM_AND_HARD    2 
  39. CACODEMON                    14.27         DEAF/AMBUSH                   1 
  40. BARON                        18.35         HARD_ONLY                     2L 
  41. BULLETS                       2.45                                       3 
  42. MEDIKIT                       6.52                                       8 
  43. SHELLS                        3.67                                       ;9 
  44. CELLPACK                      0.82                                       1 
  45. MAP                           1.22                                       1L 
  46. SHELLBOX                      0.41         EASY_ONLY                     1 
  47. CACODEMON                    14.27         DEAF/AMBUSHHARD_ONLY          1 
  48. GARMOR                        2.45                                       2 
  49. ENERCELL                      1.22                                       2 
  50. ROCKET                        0.41                                       2 
  51. LAVISOR                       0.61         EASY_ONLY                     1 
  52. DEADFLYSKULL                  0.39                                       4 
  53. NOTHING                       0.31                                       4 
  54. RADSUIT                       3.67                                       2 
  55. IMP                           3.82         MEDIUM_AND_HARD               1 
  56. CELLPACK                      0.82                                       1 
  57. INVISO                        0.82                                       1 
  58. POTION                        2.45                                      ;6 ;This item is inocuous 
  59. TROOPER                      48.19                                      ;14 ;This item is inocuous 
  60. IMP                           7.65         DEAF/AMBUSHMEDIUM_AND_HARD    2 
  61. ROCKETS                       1.22                                       1 
  62. ;                                            
  63. ; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD  
  64. ;                                            
  65. ; At run-time this value is used to adjust the
  66. ; Max#of variable based on the population of
  67. ; the level being modified.  Using the strict 
  68. ; standard requires that one or more of the   
  69. ; items in the list above not have a specified
  70. ; maximum number of objects.                  
  71. ;                                              
  72. PER    278   ;Strict standard for exact placement 
  73. ;PER    236   ;Lowered Standard for easy placement
  74. ;                                            
  75. ; Deleting any of the PRESERVE lines will mean that
  76. ; the objects will not be taken from the original  
  77. ; level.  You will have to supply your own above. 
  78. ;                                            
  79. PRESERVE    PILLARS                          
  80. PRESERVE    LAMPS                            
  81. ;                                            
  82. ; THRESHOLD determines what a MEGA-GOODIE is.  
  83. ; MEGA-GOODIES are used to make the level fair 
  84. ; if the generator places a lot of enemies in  
  85. ; the level.                                   
  86. ;                                              
  87. THRESHOLD    75                                  
  88. ;                                              
  89. ; I.Q. Determines how intelligently the program  
  90. ; places objects in the effort to defeat you.   
  91. ; 250 is the default if it is not specified here. 
  92. ;                                              
  93. I.Q.    250                                 
  94. ;                                              
  95. ; EVEN sets the point at which the program must begin 
  96. ; placing MEGA-GOODIES into the level, on the   
  97. ; basis of the hardest difficulty rating.          
  98. ; The MEGA-GOODIES give you a fighting chance,  
  99. ; setting the value lower or <500 will increase the number
  100. ; of MEGA-GOODIES available to you in a the level. 
  101. EVEN    500                                 
  102. ;                                              
  103. ; If SPREAD is not set to a low value then
  104. ; a given sector may accumulate too many objects 
  105. ; this often makes the level impossible to finish
  106. ; or just ugly-looking.  Setting the value too low
  107. ; could make it difficult to place objects within
  108. ; a given wad file.
  109. ;                  
  110. SPREAD    15                                  
  111. ;                                              
  112.